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Book Developing a GUI in C++ and DirectX

FU930251

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Ukrainian
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At first glance, it may seem like I’m reinventing the wheel; Windows already comes with a very complex, very functional GUI. Unfortunately, while the Windows GUI is great for office apps, quite frequently, it’s not suited for many games. Games tend to want a more precise control over the GUI than Windows can provide (for example, games may want to use alpha-blending to implement partially transparent windows - easy if you’ve written your own GUI, but next to impossible using the Windows GUI).This article will walk you though how to create a GUI using C++ and DirectX. The series is divided into several parts, each dealing with a specific aspect of GUI programming:Part I: The Basics, and the MousePart II: WindowsPart III: ControlsPart IV: Resource Editors and Other MadnessNOTE: This document was originally four separate articles onwww.gamedev.net. I’ve concatenated all four into one for the XGDC, but they remain otherwise unchanged. - Mason



The book’s text has been translated from the original language using an artificial intelligence system. In most cases, the translation is accurate and clear, but occasionally there may be incorrect phrasing or individual words left untranslated.
Name of the Author
Mason McCuskey
Language
Ukrainian

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Book Developing a GUI in C++ and DirectX

At first glance, it may seem like I’m reinventing the wheel; Windows already comes with a very complex, very functional GUI. Unfortunately, while the Wind...

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